Our method
Learn to code by creating.
No theory lectures. Real projects. Every session, your child builds something real. A game, a website, an app, an AI bot.
- 01 / 03
From their passion
- 02 / 03
To creating
- 03 / 03
To real pride
The reality
The problem most parents run into.
Screens are part of our kids' daily lives. Games and apps capture their attention. Sometimes a little too much. What if, instead of fighting it, we turned that passion into a powerful lever for learning, creativity and confidence?
Philosophy
You learn what you build. Not what you listen to.
Kids remember 10% of what they read and 75% of what they do. We built Codaquest on that simple idea: we start from what already excites the child, put them in the position to create, and give them the tools to take their ideas all the way.
The method
Five letters. Five steps. One loop.
A method in one word: QUEST.
Every Codaquest class follows the same loop — from a question, to a real project, to passing it on. We call it the QUEST method. The word lives inside our name, and it's what actually happens in the room.
Question
We start from their passion. How is Minecraft built? Why does TikTok hook you? Every quest starts with a why.
Uncover
We lift the hood. Kids discover what's behind the screen: the code, the logic, the real tools creators use.
Experiment
Try. Fail. Try again. That's how you remember 75% of what you do, instead of 10% of what you hear.
Ship
Every class ships a real project. Not an exercise — a playable game, a live site, a bot to show.
Teach
The more advanced help the others. You learn twice by explaining. End of one quest, start of the next.
01 / 05
Question
We start from their passion. How is Minecraft built? Why does TikTok hook you? Every quest starts with a why.
02 / 05
Uncover
We lift the hood. Kids discover what's behind the screen: the code, the logic, the real tools creators use.
03 / 05
Experiment
Try. Fail. Try again. That's how you remember 75% of what you do, instead of 10% of what you hear.
04 / 05
Ship
Every class ships a real project. Not an exercise — a playable game, a live site, a bot to show.
05 / 05
Teach
The more advanced help the others. You learn twice by explaining. End of one quest, start of the next.
The full loop
From a question to a project. From the project to passing it on.
Our stance · AI
AI changes everything. We train the kids who'll steer it.
We don't train kids to avoid AI. We train them to understand it, steer it, and create with it. So they're at the controls — not overwhelmed.
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Understand before using.
Before prompting an AI, you learn the foundations: logic, structures, reasoning. That's what separates a creator from a passive user.
- 02 / 03
AI as a co-pilot.
Kids use the same tools the pros use — as tools, not as crutches. They stay at the wheel of their own projects.
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Curiosity, critical thinking, ethics.
AI can be wrong, biased, hallucinate. Our students learn to verify, to question, and to choose.
A typical class
Three phases, one progression.
From passion to pride: every session follows the same arc, designed to help the child grow.
Step 01
We start with their passion.
We begin with what excites them: their favourite games, their characters, the challenges they want to take on.
Step 02
Then we move to creation.
Every session is project-based. The kids imagine, test and improve their own creations.
Step 03
We finish with a presentation.
From hesitant first steps to the pride of showing their projects, every child finds their voice.

The session flow
Every minute is thought through, from start to finish.
- 01
Welcome & share: each child shows what they've moved forward on since last week.
- 02
Challenge of the day: a focused 45-minute mini-project with a clear goal.
- 03
Peer support: the more advanced help the others, coached by the teacher.
- 04
Wrap-up: we look at what's been built and note the next step.
Results
A child who creates. Not just consumes.
In six months, your child goes from curious to creator. They have their own projects, their portfolio, their ideas. They talk about tech with confidence, including with you.
“My usually-shy daughter talked to me, hands flying with excitement, about every game she wanted to make.”
Anne M. · Parent
Two flagship paths
Pick the path that speaks to your child.
Two directions, one method. One path for game makers, another for young product builders.
Path · Game makers
Build their own games.
From game design to code, your child learns to design playable games, ship them, and share them. From Scratch to Godot, with Roblox and Python in between.
Path · Mini-entrepreneur
Imagine a product, build it, launch it.
Websites, apps, AI tools — your child turns ideas into products people can actually use. They think about use, design, and launch — not just code.
Some numbers
Small, but serious.
Nine years of school, thousands of kids taught, a method that proves itself.
1,200+
kids taught
15,000+
projects built
85%
re-enrolment rate
5 / 5
from 50+ reviews
From what age does the method work?
From age 6. We adapt the tools. Scratch Jr, Scratch, Roblox, Python, JS. To age and level. Groups are always made up of children of the same age.
My child has never coded. Is that a problem?
90% of kids who start with us had never written a line of code. Our method starts from scratch and goes far.
Which tools do you use?
Depending on age: Scratch, Roblox Studio, Godot, Python, HTML/CSS/JS, and our in-house platform for tracking and projects.
How many kids per teacher?
Eight maximum. It's a house rule, not a number we flex.
What does my child do between classes?
They log into our LMS: open projects, challenges, badges, community. They come back on their own. Not the other way around.
First class on us
Try a class for free.
First class free. No commitment, no credit card. Your child tries, you decide.