Build their own games.
Your child learns to design games, code them, publish them and share them. They start with Scratch, move on to Roblox Studio and AI agents, then to Python.
A project every session: a game, a site, an app, an AI bot. You remember what you make.
Their passion
Their project
Their presentation
Screens are part of our children's daily lives. Games and apps capture their attention, sometimes a little too much. At Codaquest, that passion becomes the starting point for a real project.
At Codaquest, children learn by building a project, testing it and correcting it. We start with what already excites them and give them the tools to finish their ideas.
Every Codaquest class follows the same loop. It starts with a question, leads to a real project and ends with passing it on. We call it the QUEST method. The word is part of our name, and it describes what happens in class.
We start from their passion. How is Minecraft built? Why does TikTok hook you? Every quest starts with a why.
Children discover what happens behind the screen: the code, the logic and the tools creators use.
The child tries, gets it wrong and checks. Each attempt teaches them to spot what does not work, in their own code and in what an AI hands back.
Every class ends with a finished project: a playable game, a live site, an animated story to show.
The more advanced help the others. You learn twice by explaining. Then the next quest begins.
From a question to a project. From the project to passing it on.
Your child learns to understand AI, guide it, create with it, check what it says and explain their work.
Before giving instructions to an AI, children learn the foundations: logic, structures and reasoning.
Kids use the same tools the pros use, with a setting the instructor controls. Depending on the moment, the assistant answers, gives hints only, or stays quiet.
AI can be wrong, repeat a bias or invent an answer. Our students learn to check what it says.
Small groups of 8 children max, with one instructor.
The same instructor and the same group each week. The project picks up where it stopped the week before.
The platform saves projects, so your child can keep going at home, at their pace, without losing anything.
Online or in person in Brussels. You pick the format that fits your week.
After six months, your child can show the projects they have built and explain the choices they made.
“It really moved me to see my shy daughter talking to me with her hands flying in excitement, telling me about every game she wanted to create and the bug she'd managed to fix.”
Two directions, one method. One path for game makers, another for young product builders.
Your child learns to design games, code them, publish them and share them. They start with Scratch, move on to Roblox Studio and AI agents, then to Python.
Your child turns an idea into a website, an app or an AI tool that other people can use.
Nine years in Brussels and more than 600 kids taught.
600+
kids taught
10,000+
projects built
9 years
in Brussels
5 / 5
from 60+ reviews
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No. Younger children start with tools and projects suited to their age. The free trial lets you check whether the pace works for them.
No. Classes adapt to each child's pace. Those who move faster get extra challenges, bonus missions, or can customize their projects further.
No experience is required. Most children have never coded before. The programmes let each child progress at their own pace. If a child has coded for more than six months, a free trial lets us assess their level.
We start with what already excites your child: their games and ideas. Every session moves a real project forward. The free trial lets you check without risk whether the format suits them.
First class free. No commitment, no credit card. Your child tries, you decide.