Our method
A project every session: a game, a site, an app, an AI bot. You remember what you make.
From their passion
To creating
To real pride
The reality
Screens are part of our children's daily lives. Games and apps capture their attention, sometimes a little too much. At Codaquest, that passion becomes the starting point for a real project.
Philosophy
At Codaquest, children learn by building a project, testing it and correcting it. We start with what already excites them and give them the tools to finish their ideas.
The method
Five letters. Five steps. One loop.
Every Codaquest class follows the same loop. From a question, to a real project, to passing it on. We call it the QUEST method. The word lives inside our name, and it's what actually happens in the room.
We start from their passion. How is Minecraft built? Why does TikTok hook you? Every quest starts with a why.
Children discover what happens behind the screen: the code, the logic and the tools creators use.
Try. Get it wrong. Try again. Each attempt helps the child understand what works and what to change next.
Every class ends with a project that exists: a playable game, a live site, a robot to show.
The more advanced help the others. You learn twice by explaining. End of one quest, start of the next.
01 / 05
We start from their passion. How is Minecraft built? Why does TikTok hook you? Every quest starts with a why.
02 / 05
Children discover what happens behind the screen: the code, the logic and the tools creators use.
03 / 05
Try. Get it wrong. Try again. Each attempt helps the child understand what works and what to change next.
04 / 05
Every class ends with a project that exists: a playable game, a live site, a robot to show.
05 / 05
The more advanced help the others. You learn twice by explaining. End of one quest, start of the next.
The full loop
From a question to a project. From the project to passing it on.
Our stance · AI
We don't train kids to avoid AI. We train them to understand it, steer it, and create with it. So they're at the controls. Not overwhelmed.
Before giving instructions to an AI, children learn the foundations: logic, structures and reasoning. That is what separates a creator from a passive user.
Kids use the same tools the pros use. As tools, not as crutches. They stay at the wheel of their own projects.
AI can be wrong, repeat a bias or invent an answer. Our students learn to verify, question and choose.
A typical class
From passion to pride: every session follows the same arc, designed to help the child grow.
Step 01
We begin with what excites them: their favourite games, their characters, the challenges they want to take on.
Step 02
Every session is project-based. The kids imagine, test and improve their own creations.
Step 03
From hesitant first steps to the pride of showing their projects, every child finds their voice.
What makes it work
Small groups: 8 children max, a dedicated instructor. No one gets lost, no one falls behind.
Same adult, same cohort: trust builds up, projects grow without restarting from zero each time.
Projects saved on the platform: your child can keep going at home, at their pace, without losing anything.
Online or in person in Brussels: pick the format that fits your week.
Results
After six months, your child can show the projects they have built and explain the choices they made.
“It really moved me to see my shy daughter talking to me with her hands flying in excitement, telling me about every game she wanted to create and the bug she'd managed to fix.”
Anne Meyers · Parent
Two flagship paths
Two directions, one method. One path for game makers, another for young product builders.
Path · Game makers
From game design to code, your child learns to design playable games, ship them, and share them. From Scratch to Python, with Roblox Studio in between.
Path · Mini-entrepreneur
Websites, apps, AI tools: your child turns an idea into a product people can actually use. They think about use, design and launch: the full path from idea to product.
Some numbers
Nine years of school, hundreds of kids taught, a method that proves itself.
600+
kids taught
10,000+
projects built
9 years
in Brussels
5 / 5
from 50+ reviews
Classes and free trial sessions happen online or in person in Brussels, at Silversquare Delta (Avenue Arnaud Fraiteur 15-23, 1050 Ixelles), where our bootcamps already take place. In-person classes are marked with an asterisk (*) in the schedule.
No. Younger children start with tools and projects suited to their age. The free trial lets you check whether the pace works for them.
No. Classes adapt to each child's pace. Those who move faster get extra challenges, bonus missions, or can customize their projects further. The goal is for every child to stay engaged and proud of their progress.
No experience is required. Most children have never coded before. The programmes let each child progress at their own pace. If a child has coded for more than six months, a free trial lets us assess their level.
We start with what already excites your child: their games and ideas. Every session moves a real project forward. The free trial lets you check without risk whether the format suits them.
In person, all equipment is provided. Online, a basic PC is enough. A webcam is a plus but not required.
Every child has different needs. Tell us before the trial and we will explain how we can adapt the session.
You can contact us and we'll find a solution together.
No. We follow the French-speaking community school calendar. Sessions falling during holidays are rescheduled.
No. You can tell us your preferred schedule during the free trial and a spot will be reserved for you.
First class on us
First class free. No commitment, no credit card. Your child tries, you decide.